(the key is visible in dark vision, but is so small, it's easy to miss at range.) make sure to get the tabletop rune before leaving! the alley near the backyard's street entrance has some goodies, too. hop the fence -- a guard will have the key to pass normally -- and deal with the overseer altercation fight as normal.
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somebody who is specialized in bows to that extent isn't going to want to use metal armor anyways, and besides, you're a ranger, you want to be able to sneak. the lack of proficiency with melee weapons hurts though, as that costs us half an attack if we ever need to get into melee. keep in mind one tiny little problem.
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this is not a good thing, and you should try to ensure that your reputation stays above this mark. item cost: the rate of increase or decrease of the cost of items in a store. it's funny, you'd think a thieves guild or dark elves would reward a low reputation, or simply not know about your reputation at all.
sneak through the hole in the fence. this will put you out of sight behind the shack with the alarm panel. when the roving charger has moved toward the bay, go around the shack and disable the alarm. the fence atop the safe house will normally prevent the sniper from seeing you, but allowing him to turn away is advised.